Round Table

More Polls

What characters from the EQN Short Stories...

What are you most interested in participating...

What combat play style do you want your...

In EQNext would you like to see claim ownership...

Which crafting system development discussion...

Which aspects of the upcoming tree harvesting...

What tools do you feel are most in need of some...

What do you think would most improve a new...

What sort of build-out contests would you...

Would you like there to be an impact from...

In EverQuest Next, should one character be able...

In Landmark, to what degree should you be able...

In Landmark, what kind of building do you think...

What type of specialty server would you be most...

Should there be multiple starting areas?

For content that requires multiple players to...

Which of these large races are you most...

If a player sells an item to an NPC merchant,...

For EQN Landmark, which of the following styles...

How long should one full day/night cycle be in...

What are your thoughts on a mod-able UI?

How much should the world of EQ Next change...

What is your favorite way to consume the lore...

Do you want to see in-game holidays in...

There are many ways death could work in MMOs....

Fast travel in EverQuest Next: love it or leave...

One guild per character in EverQuest Next? Or...

Do you want to build in public or in private in...

What's your favorite small race?

Contested content: yea or nay?

Should friends lists be account-based or...

How do you feel about modern concepts like guns...

Should all races have access to play all classes?

To what degree should players be able to change...

Should female dwarves have beards or not?

How complex should the Landmark design tools be?

Should the Ratonga be in EverQuest Next?

Talk with the Development Team

You've voted - but you can do so much more to help us make EverQuest Next! Tweet the development team directly to let them know what you think - or jump into a deeper discussion with the team and community on our Round Table forums.

David Georgeson

Give it teeth. If I’m not afraid to die, then there’s no risk. No risk = no adrenaline and, IMO, no fun.

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Terry Michaels

I want death to matter but not be too afraid to try something because I might die.

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Jeffrey Butler

Cowards die many times before their deaths; The valiant never taste of death but once.

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Darrin McPherson

Death should create tension but not frustrate progress or cause fear of exploration and experimentation.

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Michael Mann

I want a death penalty that stings, but I don’t want it to prevent me from playing or advancing.

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Steven Klug

Death should cost time and in some cases reset progress in an event or quest. Part of the risk/reward formula.

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